What Matters in Macao
Situating the Game in the More-than-Human City
DOI:
https://doi.org/10.29173/cgs53Keywords:
Macao, Punto Banco, Play, Architectural theory, New BabylonAbstract
In contrast to the dominant ideas of how 'game and play' work, which I label 'transcendentalist' and 'sedentary', my study on Macao proposes an alternative, 'materialist' and 'nomadic', perspective. This comes down to thinking 'game and play' not as an 'artificial' activity that takes place in a safe, enclosed environment, but as an elementary part of life, crucial to how imagination works, and to how imagination is entangled in the materiality of the urban sphere. After mapping an alternative history of how to think 'game and play' differently, working with anthropologist Karl Goos, architect Aldo van Eyk, artist Constant, and in the end philosopher Gilles Deleuze, I engage with the city of Macao, its architecture, its politics, and its gambling practices. I use fiction authors Leslie T Chang and Louis Borges to show, finally, how Macao, in contemporary China, equals the infinite game of chance, materialized; the much needed other in its contemporary urban landscape.
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Copyright (c) 2022 Rick Dolphijn
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Authors retain copyright of their work, with first publication rights granted to Critical Gambling Studies.