The GameBling Game Jam
Game Jams as a Method for Studying Gambling Games
DOI:
https://doi.org/10.29173/cgs160Abstract
Gambling scholars may be unfamiliar with the research methods used by their colleagues in game studies. Yet, as gambling becomes gamified, and gaming becomes gamblified, the intersection between our two fields continues to grow. The GameBling game jam, which took place in 2022 at Concordia University, proposed to explore this growing intersection by applying a game making and game studies method—the game jam (see, for instance, Kultima 2015; Meriläinen et al., 2020; Ruberg & Shaw, 2017)—to a gambling object—the slot machine. This post argues that game jams can be used in gambling studies to learn more about public perceptions of slot machines, to reverse-engineer black-boxed gambling algorithms, or even to help new research interests emerge through the process of game creation. We ultimately propose that the practice of creating games from scratch in a limited time frame, or "game jamming," is an innovative research method that can help uncover new ways to think about and question social science concepts.
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Copyright (c) 2019 Pauline Hoebanx, Idun Isdrake, Sylvia Kairouz, Bart Simon, Martin French
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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